Lamrin has been recognised as a University “of” the industry, “for” the industry, and “by” the industry. Partnering with global tech giants to structure the curriculum, making students industry-ready by training in skill-based courses, mentored by leading industry experts and academicians, Lamrin aims at making India a leader in the skill-based workforce supply chain worldwide.
Date: 04 November, 2026
LAMRIN TECH SKILLS UNIVERSITY UNIVERSITY SCHOOL OF COMMERCE & MANAGEMENT EVENT REPORT 1. Event Name: Finance Club Activity 2. Event Category (Seminar / Workshop / FDP / Guest Lecture / Industrial Visit / Extension Activity / Cultural Event etc.): Finance Club Games and Interactive Competition 3. Organized by: Finance Club 4. Event Start Date: 04 November 2026 5. Event End Date: 04 November 2026 6. Mode of Conduct (Offline / Online / Hybrid): Offline 7. Venue: Seminar Hall, A Block, Lamrin Tech Skills University 8. Organized by (School / Department Name): University School of Commerce & Management 9. Collaborating Organization (If any): Nil 10. Resource Person / Chief Guest Details: No external resource person or chief guest was specified. The games were evaluated by the following faculty members: • Ms. Gurleen Kaur – HOD, Commerce Department • Dr. Joney Janotra – Assistant Professor, USCM • Ms. Supreet Marwaha – Assistant Professor, USCM 11. Target Audience (UG / PG Students / Faculty / Industry Participants): Students of the University School of Commerce & Management; faculty members also participated. 12. Number of Participants: Students: 20 Faculty: 11 External Participants: 0 Total Participants: 20 13. Introduction of the Event: The Finance Club of the University School of Commerce & Management, Lamrin Tech Skills University, organized an interactive Finance Club Activity on 04 November 2026 in Seminar Hall, A Block. The activity was designed to combine financial learning with fun, participation and healthy competition. Through a series of finance-themed games, students were encouraged to recognize financial and economic concepts, apply their knowledge in engaging situations and develop quick thinking. Faculty members also participated, adding to the interactive and collaborative atmosphere of the event. 14. Objectives of the Event: • To create awareness and improve understanding of basic financial and economic terms. • To make finance-related learning interesting through games and activity-based participation. • To encourage quick thinking, problem-solving and decision-making. • To develop teamwork, confidence and healthy competitive spirit. • To strengthen interaction between students and faculty members. • To connect classroom concepts with practical and engaging learning experiences. 15. Highlights of the Event: The event featured three main games, with the first game consisting of two rounds: • Game 1 – Emoji-Nomics and Fin-Act: Emoji-Nomics challenged participants to decode emojis and connect them with economics and finance-related concepts. The second round, Fin-Act, focused on finance and accounting knowledge. Participants who qualified from the first round proceeded to the next round. • Game 2 – Fin Rush: This activity tested participants’ speed, focus, quick thinking and ability to make smart decisions under time pressure. • Game 3 – Aim and Earn: The final game encouraged participants to stay focused, aim accurately and take part in a fun challenge for a winning opportunity. • Faculty participation: Faculty members joined the activity, contributing to an engaging environment and encouraging student participation. • Evaluation: The games were judged by Ms. Gurleen Kaur, HOD Commerce Department; Dr. Joney Janotra; and Ms. Supreet Marwaha, Assistant Professor, USCM. • The programme concluded with the announcement of winners and prize distribution. The Dean and HOD were invited to present prizes to the winners. 16. Learning Outcomes / Impact of the Event: The activity helped students become more familiar with financial and economic terminology in an enjoyable and participative setting. Emoji-Nomics and FinAct encouraged recall and application of finance and accounting concepts, while FinRush promoted quick thinking and decision-making under pressure. Aim and Earn encouraged focus and confidence. The games also supported teamwork, communication, active participation and positive interaction between students and faculty. Overall, the event demonstrated how activity-based learning can make financial concepts easier to approach and remember. 17. Feedback Summary (Brief analysis of participant feedback): The programme was designed as an energetic and interactive learning experience. The combination of knowledge-based and fun activities encouraged enthusiastic participation. The event provided students and faculty with an opportunity to learn, interact and enjoy healthy competition. Formal feedback ratings or feedback-form analysis were not provided and may be added after compilation. 18. Budget / Sponsorship Details (If applicable): Not specified. 19. Media / Publicity: University Website Link: Social Media Coverage: Instagram USCM page. 20. Supporting Documents attached: • Event poster / programme schedule • Photographs of the activities and prize distribution • Feedback forms • Winner / prize distribution details 21. Prepared by: Name: Alisha Duggal
Copyright © 2025 Lamrin Tech Skills University Punjab, Ropar. All Rights Reserved. Website Designed By Ink Web Solutions



